
Carcassonne Game Strategy and Introduction
4 min reading time
4 min reading time
Carcassonne is a very popular tile placement board game. Players take turns placing map tiles to build cities, roads, monasteries, etc., and place meeples to get points. The game uses a medieval French art setting, and the name "Carcassonne" is taken from a historic city in southern France.
(1)、Game accessories:
Map tiles: A total of 72 tiles, used to spell out cities, roads, monasteries and grasslands.
Little people: Each player has a color, there are 7-8 little wooden people, used to "grab territory".
Scoreboard: Statistics score.
Starting tile: The first tile of the game, with a mark.
(2)、Round process (each player takes a turn)
1. Draw a tile (Tile)
Randomly draw a tile from the pile of tiles facing down.
2. Place the tile
Place the new tile on the table map, and the edges must match:
Cities to cities, roads to roads, and grasslands to grasslands.
3. (Optional) Place a meeple
Place it in an area (city/road/monastery/grassland) on the tile you just placed.
The condition is: there must not be another meeple (regardless of color) in the area.
Once placed, the meeple will stay there until the area is completed.
4. Score (if the area is completed)
If you complete a structure (city/road/monastery), score immediately:
City: 2 points per tile (1 point per tile if the game is not completed);
Road: 1 point per tile;
Monastery: 9 points after filling itself + 8 surrounding squares;
Grassland: Score at the end of the game, +3 points for each city completed (score for the player occupying the farmland).
5. The next player takes action
(3)、 Essential strategy tips for beginners
1. Don't rush to place meeple!
Meeple is a limited resource (each person has only 7 in the basic version).
Don't place it as soon as you have land, but evaluate:
Is there a chance to complete the area?
Is there any other place that is more worth placing?
Once a meeple is used up, it cannot be placed again until it is collected.
2. Prioritize building "easy to complete" scoring areas
Small cities (2-4 tiles) are quickly closed and easy to get full points.
Small monasteries are also worth placing (easy to be surrounded);
Super large cities are high risk, difficult to close, and easy to be interfered with.
3. Learn "merge war" - grab other people's territory
If you see someone else build a high-scoring city, you can try:
Put your own city tile and meeples next to it and slowly merge them in.
If the connection is successful in the end, and the number of your meeples is >= his, you can share or score alone.
This is a common tactic among experts ("city merger war").
4. Defense
If you don't want others to merge into your territory:
Put unconnectable tiles around the tile, such as blocking the direction.
Block the exit of the city/road in advance.
5. Grassland/farmer gameplay (advanced skills)
Grassland scores are settled at the end of the game, and each completed city gives the grassland owner 3 points.
After placing the farmer, the meeple cannot be taken back, so use it with caution.
Beginners can use the farmer rules without first, and then add them in after getting familiar with them.
6. Pay attention to the composition of tiles
The distribution of various tiles in the game is fixed (for example, there is only one 4-way intersection).
Experienced players will use this information to judge:
Whether a certain terrain is possible to complete;
Whether there are tiles that can fill a certain gap.
7. Prioritize the middle terrain position
The more central the tile, the easier it is to connect more areas and the more flexible it is.
Try not to "isolate" yourself when placing tiles, and leave yourself room for expansion.
8. Take advantage of the opponent's meeple when they run out of meeple
When others run out of meeple, you can place more aggressively, and they can't stop you.
It is critical to control the number of meeple recovered and retained.