
Ranking the Codenames Games
5 min reading time
5 min reading time
Best for: Adult-only groups
Players: 4–8+
Gameplay Time: 15–30 minutes
What’s different:
Same mechanics as the original, but the word list is full of sexual implications, profanity, and mature themes. Marketed as 18+, it pushes boundaries—but not always in a clever way.
Pros:
Can be hilarious in the right company
Might be good for ice-breaking
Cons:
Loses the clever wordplay of the original
Narrow appeal
Crude without adding depth
Verdict: A one-joke variant that lacks the charm, creativity, and class of the rest. Would only work in a very specific group.
Best for: Fans of each franchise, younger players, family game night
Players: 2–8+
Gameplay Time: 15–30 minutes
What’s different:
These are themed versions of either the original or Duet ruleset (e.g., Harry Potter uses the Duet format), featuring characters, items, and locations from each franchise. Word cards are replaced with names or images relevant to the theme.
Pros:
Great for fans of the franchise
Easier entry point for younger or casual players
Fun visuals and thematic immersion
Cons:
Gameplay depth is often reduced
Less replayable if you're not a fan
Some cards can be obscure unless you know the universe well
Verdict: Fun and accessible, especially for families and fans—but not essential if you already own the base game.
Best for: Couples, 2-player game fans
Players: 2 (or co-op in small groups)
Gameplay Time: ~30 minutes
What’s different:
This cooperative version transforms the game into a challenging puzzle for two players. Players give clues to help each other find 15 agents before running out of turns or triggering an assassin. Each player sees only part of the full solution.
Pros:
Designed for two players
Excellent depth and tension
An optional campaign adds variety
Cons:
Can be brain-burning
Misses the social dynamic of team play
Verdict: Best for those who love strategic cooperation and enjoy a challenge.
Best for: Visual thinkers, families, kids
Players: 2–8+
Gameplay Time: 15–30 minutes
What’s different:
Word cards are swapped for quirky, abstract images. Gameplay remains the same, but your clues now have to connect drawings—sometimes surreal or whimsical.
Pros:
Easier for non-native speakers
Great with children
Stimulates different thinking
Cons:
Interpretations can be wildly inconsistent
Slightly less tactical than the word version
Verdict: A strong variant, especially for visual learners or younger audiences.
Best for: Game nights, families, casual and hardcore gamers alike
Players: 2–8+
Gameplay Time: 15–30 minutes
Why it’s #1:
The original game is perfectly balanced—simple rules, deep gameplay, and tons of replayability. Two teams race to guess words tied to their agents while avoiding the Assassin. It’s clever, tense, and incredibly fun.
Pros:
Accessible and strategic
Great for all group sizes
Endless replay value
Cons:
Slight learning curve for Spymasters
Not ideal with just two players
Verdict: The definitive Codenames experience—smart, fast, and endlessly entertaining.